Dnd 5e druid wild shape magic items4/15/2023 ![]() You regain all expended spell slots when you finish a long rest. To cast one of these druid spells, you must expend a slot of the spell’s level or higher. The Druid table shows how many spell slots you have to cast your druid spells of 1st level and higher. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. For instance, a druid of a desert region might value the yucca tree and cactus plants.Īt 1st level, you know two cantrips of your choice from the druid spell list. Druids from regions that lack the plants described here have chosen other plants to take on similar uses. Alder is associated with air, and it might be used for thrown weapons, such as darts or javelins. These woods make excellent hafts or whole weapons, such as clubs or quarterstaffs, as well as shields. Ash is associated with life and oak with strength. ![]() Yew is associated with death and rebirth, so weapon handles for scimitars or sickles might be fashioned from it. Similarly, a druid uses such woods to make other objects, such as weapons and shields. Druids often use such plants as part of a spellcasting focus, incorporating lengths of oak or yew or sprigs of mistletoe. CantripsĪ druid holds certain plants to be sacred, particularly alder, ash, birch, elder, hazel, holly, juniper, mistletoe, oak, rowan, willow, and yew. Spellcastingĭrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will. ![]() Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. You know Druidic, the secret language of druids. Wild Shape improvement, Ability Score Improvement Leather armor, an explorer’s pack, and a druidic focus.(a) a scimitar or (b) any simple melee weapon.(a) a wooden shield or (b) any simple weapon.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival Equipment Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st ProficienciesĪrmor: Light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at 1st Level: 8 + your Constitution modifier ![]() Class FeaturesĪs a druid, you gain the following class features. Instead, they see themselves as extensions of nature’s indomitable will. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature’s resilience, cunning, and fury. Swinging a blade formed of pure fire, a half-elf charges into a mass of skeletal soldiers, sundering the unnatural magic that gives the foul creatures the mocking semblance of life. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a temple of Evil Elemental Air, keeping a close eye on the cultists’ activities. Holding high a gnarled staff wreathed with holly, an elf summons the fury of the storm and calls down explosive bolts of lightning to smite the torch-carrying orcs who threaten her forest.
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